ChocooPanda
ChocooPanda

Reputation: 127

Unity and Hololens, how to remove the black mesh renderer?

I created a simple application which is a menu containing 4 scenes.

  1. Scene 1 = using Vuforia, I replace marker with a 3D Object
  2. Scene 2 = you can click on a 3D sphere
  3. Scene 3 = you can click on a 3D cube
  4. Scene 4 = you can click on a 3D pyramid

My main focus is the scene 1 actually.

The problem
When I was testing this scene in Unity, Vuforia would automatically use my webcam as a camera and I could look for marker as you can see on this picture :
enter image description here

Now I got my hands on the Hololens, using Holographic Remoting Player I keep getting this mesh on every scene I created (this picture is from Unity but I see the exact same in the Hololens) :
enter image description here

What I've tried
I looked for element using a Mesh Renderer but if I disable this element, then the virtual element doesn't appear anymore.

I also took a look into the MRTK Camera settings which are the following ones :
enter image description here

But I can't figure out how to remove this black backgrounded mesh that appears on each of my scene.

Upvotes: 1

Views: 570

Answers (1)

ChocooPanda
ChocooPanda

Reputation: 127

I figured it out, so for anyone having this issue the solution is to set the MRTK - Spatial Awarness display option to Occlusion

enter image description here

Upvotes: 4

Related Questions