Reputation: 21
I am trying to give every player another set of arms. The original "arm part" will be cloned for a player and it will follow them.
This is what I have so far:
local model = game.Workspace.Viewmodel
model.Parent = game.Players.ImSpacemanRB
model.HumanoidRootPart.CFrame = model.Parent:FindFirstChildWhichIsA("Humanoid").RootPart.CFrame
Upvotes: 0
Views: 173
Reputation: 11
You can use AlignPositions and AlignOrientations, set Attachment0
of both to an attachment in "arm model"'s primarypart (every part in model should be welded to primarypart) and set Attachment1
to an attachment in player's character's primarypart, i use them in pet systems ant it works pretty well!
Also for more details, read these docs:
Upvotes: 0