Jules Bourillon
Jules Bourillon

Reputation: 19

Ursina, poor positioning of textures on a complex blender model

I have been trying for some days to make a 3D character that I can display with Ursina in Python. However, when I display my character with the appropriate texture, the result obtained on Ursina is totally different from that on Blender. Maybe the problem is that I gave my character a special position on Ursina with an armature. I did tests to find the problem by doing a UV Editing with unwrapped or a without and changing some data of the Smart UV Project, but in any case, the result remains different compared to Blender. I show you the difference between Blender and Ursina: Blender Ursina without unwrap

So if anyone has an idea to help me, that would be nice. :) Thanks in advance. Jules.

Upvotes: 1

Views: 544

Answers (1)

pokepetter
pokepetter

Reputation: 1489

You don't need to manually export the .blend to .obj to use them in ursina. ursina can tell blender to do that automatically. Just model='name_of_model_without_extension'. Try using that.

If you still want to export manually, remember to triangulate the mesh on export.

Upvotes: 1

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