Reputation: 19
I have been trying for some days to make a 3D character that I can display with Ursina in Python. However, when I display my character with the appropriate texture, the result obtained on Ursina is totally different from that on Blender. Maybe the problem is that I gave my character a special position on Ursina with an armature. I did tests to find the problem by doing a UV Editing with unwrapped or a without and changing some data of the Smart UV Project, but in any case, the result remains different compared to Blender. I show you the difference between Blender and Ursina:
So if anyone has an idea to help me, that would be nice. :) Thanks in advance. Jules.
Upvotes: 1
Views: 544
Reputation: 1489
You don't need to manually export the .blend to .obj to use them in ursina. ursina can tell blender to do that automatically. Just model='name_of_model_without_extension'
. Try using that.
If you still want to export manually, remember to triangulate the mesh on export.
Upvotes: 1