Reputation: 1
This issue only happens with the visual studio c++ x64 release settings and when I don’t have the flag D3D11_CREATE_DEVICE_DEBUG activated (which would be really useful to see warnings and traceability). On the other hand, if I enable that flag this problem will never happen, so I am stuck and unable to figure out what could cause the crash since I don’t have much information to work with. Not to mention that it is not acceptable to have this flag activated as solution.
Any idea on how to investigate further in this specific issue? Thanks
I have tried to reproduce the problem using different settings such as debug/release with x64/x86 platforms and it only happened to me with the x64 release settings. Even with the x64 debug and the flag D3D11_CREATE_DEVICE_DEBUG inactive I wasn't able to get the reported error.
Upvotes: 0
Views: 54