Reputation: 21
I've seen a couple takes on aa-techniques and I wanted to see what types of AA there are. I got an idea on an anti aliasing technique but when looking at the existing ones I didn't see anyone doing my idea. The idea is the following make a buffer triple the size of the frame buffer where you keep the what I assume would be called triangle id. after all previous stages run as normal raster at triple the resolution keeping only the triangle ID information (I don't know if you need to keep the object id too I just would want to be able to differentiate a triangle from another). After the frame buffer is complete but before post process you sample the color from the frame buffer with the following directives:
Description of the image
Does this exist? Would this look good? Would it be more performant than MSAA?
I am right now leaning Vulkan (first time diving into graphics programing apart from unity shaders) and at my current level I do not actually know how to do AA so I thought asking would be better and maybe when I learn how to do AA implement this idea.
Upvotes: 0
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