Reputation: 1
I am facing with a strong issues with my Monogame/Xamarin app. Monogame is updated to 3.8(.1.303). I migrated from .NET6 to .NET8, and finaly my app is ok. Not completely to be honest, maybe someone knowsthe cause of this behaviour ? I investigated again and again, so now I ask the community :)
I build on the 4 following targets for android 21 -> 34 :
The issue I am facing on during the execution :
To remind, in the native sequence of a monogame app, it is mainly : Activity.OnCreate Game Constructor Game Initialize (Load contents) And a master loop on the update() and draw() methods.
The crash is occring during the starting, and all I did is try catched, and I have no catched exceptions of course.
In //, to complete the desciption, the OnCreate(Bundle bundle) method is also fully executed without exceptions.
I looks like the process is killed after the Game class constructor.
The same code works perfectly for the other configs. Maybe there is something deprecated... but I don't know.
If someone can help me, it will be the first great news from 2 weeks :)
Cheers !
Upvotes: 0
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