Reputation: 5060
I have an in-memory file called byte[] FileContent
and a third-party package ( FFMPEG in my case) that converts the given input file and saves it into the output directory:
FFMPEGCore.Join("/path/to/output.mp4", "path/to/input.mp4");
Unfortunately, at the API level, I cannot writes by byte []
into a file, so I was wondering if there's a way to keep everything in-memory and pass the address of my in-memory input, output
to FFMPEGCore.Join
?
Upvotes: 0
Views: 78
Reputation: 112682
According to this you can write .FromPipeInput(new StreamPipeSource(inputStream))
Example:
byte[] FileContent = ...;
using var memoryStream = new MemoryStream(FileContent);
await FFMpegArguments
.FromPipeInput(new StreamPipeSource(memoryStream))
.OutputToFile(...)
.ProcessAsynchronously();
Upvotes: 1