Reputation: 23596
In My application there is one thread running in activity A while it is call. Now i am going to another activity B with doing nothing to that thread. There are also another thread on activity B. Now after finishing on activity on activity B. I come back to the activity A.
At that time i got error that the thread on activity A is already running. So, what should i have to do to handle this error ??? Every time my application get crashed while i come back from activity B to A.
Thanks.
In this Error log Drawing surface is my Activity A as said above. Error Log:
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): FATAL EXCEPTION: main
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): java.lang.IllegalThreadStateException: Thread already started.
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at java.lang.Thread.start(Thread.java:1322)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at com.example.drawing.DrawingSurface.surfaceCreated(DrawingSurface.java:113)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.SurfaceView.updateWindow(SurfaceView.java:532)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:206)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.View.dispatchWindowVisibilityChanged(View.java:3891)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:719)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:719)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:719)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:719)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.ViewRoot.performTraversals(ViewRoot.java:744)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.view.ViewRoot.handleMessage(ViewRoot.java:1727)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.os.Handler.dispatchMessage(Handler.java:99)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.os.Looper.loop(Looper.java:123)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at android.app.ActivityThread.main(ActivityThread.java:4627)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at java.lang.reflect.Method.invokeNative(Native Method)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at java.lang.reflect.Method.invoke(Method.java:521)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
11-10 15:08:24.730: ERROR/AndroidRuntime(1145): at dalvik.system.NativeStart.main(Native Method)
DrawingSurface class where i got Error:
public class DrawingSurface extends SurfaceView implements SurfaceHolder.Callback {
private Boolean _run;
protected DrawThread thread;
public Canvas canvas = null;
private CommandManager commandManager;
//private Bitmap myBitmap;
private Bitmap mBitmap;
public DrawingSurface(Context context, AttributeSet attrs) {
super(context, attrs);
getHolder().addCallback(this);
commandManager = new CommandManager();
thread = new DrawThread(getHolder());
}
class DrawThread extends Thread{
private SurfaceHolder mSurfaceHolder;
public DrawThread(SurfaceHolder surfaceHolder){
mSurfaceHolder = surfaceHolder;
}
public void setRunning(boolean run) {
_run = run;
}
@Override
public void run() {
//Canvas canvas = null;
while (_run){
try{
canvas = mSurfaceHolder.lockCanvas(null);
if(mBitmap == null){
mBitmap = Bitmap.createBitmap (1, 1, Bitmap.Config.ARGB_8888);
}
final Canvas c = new Canvas (mBitmap);
//canvas.drawColor(0, PorterDuff.Mode.CLEAR);
c.drawColor(0, PorterDuff.Mode.CLEAR);
canvas.drawColor(Color.WHITE);
// Bitmap kangoo = BitmapFactory.decodeResource(getResources(),R.drawable.icon);
if(!(DrawingActivity.imagePath==null)){
c.drawBitmap(DrawingActivity.mBitmap, 0, 0, null);
}
commandManager.executeAll(c);
canvas.drawBitmap (mBitmap, 0, 0,null);
} finally {
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
public void addDrawingPath (DrawingPath drawingPath){
commandManager.addCommand(drawingPath);
}
public boolean hasMoreRedo(){
return commandManager.hasMoreRedo();
}
public void redo(){
commandManager.redo();
}
public void undo(){
commandManager.undo();
}
public boolean hasMoreUndo(){
return commandManager.hasMoreRedo();
}
public Bitmap getBitmap(){
return mBitmap;
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
mBitmap = Bitmap.createBitmap (width, height, Bitmap.Config.ARGB_8888);;
}
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
thread.setRunning(true);
thread.start(); // error at this line
if(!thread.isAlive())
thread.start();
}
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
boolean retry = true;
thread.setRunning(false);
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
Upvotes: 0
Views: 1339
Reputation: 12610
This won't work (most of the time -> race condition):
thread.start(); // error at this line
if(!thread.isAlive()) thread.start();
Don't do that. A thread may only be started once and there is definitely no reason to re-try starting it.
thread.start();
is really all you will ever need to start a thread.
EDIT:
while (retry) {
thread.join();
retry = false;
}
does not make any sense. Just join()
and possibly relay the interruption to your thread
.
Upvotes: 0
Reputation: 2776
Instead of using Thread
and Runnable
, if you go with AsyncTask
, they will close themselves automatically after you navigate away from an activity.
or if you want to use Thread
only, you'll have to use t.interrupt()
to stop any running Thread
t
before moving away from the activity.
so, I guess put t.interrupt()
in onPause()
method of the activity to stop the Thread
Edit: this line is redundunt
if(!thread.isAlive())
thread.start();
and i dont understand what you are trying to do with this,
thread.setRunning(true);
this might be creating some problems remove this and try again
i.e. try this
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
thread.start(); // error at this line
}
Upvotes: 1