Shannon
Shannon

Reputation: 53

When using a custom rigged and animated model with the XNA 4.0 Skinning example, why does the model animation become deformed?

[Image of the problem below]

The setup:

I have verified that the model can animate as expected using the Autodesk Converter 2012.2. So it's not a model, bones or animation issue.

Is this a scale issue? Does a matrix need to be updated?

Full project (40MB) can be downloaded here.

(http://dl.dropbox.com/u/25781843/ss1.png)

Upvotes: 2

Views: 630

Answers (1)

annonymously
annonymously

Reputation: 4708

I have tested out your project and the code is fine and works with my models. The problem you are having is in the model itself. Try to export it again, or use a different exporter. I suggest you try 'kw X-port'.

Upvotes: 1

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