Reputation: 139
I have a gameplay scene with it's own layer and other layer which handles all the HUD information (hp bars, turn counts and so forth). I have put the HUD layer on top of the gameplay layer. The problem is, I have some elements in gameplay scene that I would like to be on top of the HUD elements. I can't seem to be able to do that by just specificating higher z value on a sprite for example.
Is there a solution for this and what would it be?
Upvotes: 0
Views: 136
Reputation: 8536
Yes - add these elements either to the HUD layer or to a third layer above both.
Upvotes: 1