Reputation: 2691
As far I know, with Direct3D 10 there are 2 ways to draw a bitmap on to the back-buffer:
Now I have a bitmap animation, that is, each bitmap is displayed only once. Either way a bitmap is send to GPU and discarded. It seems that the 1st way should be faster, but I'm not sure. And worst, I can't test it myself now...
Upvotes: 3
Views: 688