Reputation: 4952
I'm using an applet to make a game and I'd like to make my characters be able to draw themselves in their own class. Currently, this is what I'm doing:
public void drawPlayer(Image img, Graphics g)
{
g.drawRect(0,0,128,128); //this is a test to see if it would draw a
//rectangle, which it did
g.drawImage(img,0,0,128,128,0+128*x,128,128+128*x,128,GameMain);
}
The problem is that I don't know how to specify the ImageObserver. GameMain.class is the applet, but when I say this I get an error that says "cannot find symbol."
How can I tell java where to draw it?
Upvotes: 0
Views: 931
Reputation: 168815
g.drawImage(img,0,0,128,128,0+128*x,128,128+128*x,128,this);
Above is the correct solution, assuming the drawPlayer()
method is in the applet class.
Upvotes: 1