Reputation: 27
I'm making a game and I want to check collision between player and block, and push back player if neccesary.
def collide(self,player):
if self.solid:
if self.rect.colliderect(player.rect):
if self.rect.bottom-1 <= player.rect.top and player.pos == 'up':
player.up = 0
player.rect.move(0,1)
if self.rect.top+1 >= player.rect.bottom and player.pos == 'down':
player.down = 0
player.rect.move_ip(0,-1)
if self.rect.left+1 <= player.rect.right and player.pos == 'right':
player.right = 0
player.rect.move_ip(-1,0)
if self.rect.right-1 >= player.rect.left and player.pos == 'left':
player.left = 0
player.rect.move_ip(1,0)
but for some reason it doesn't work. Can someone help me? Thanks in advance
Upvotes: 0
Views: 963
Reputation: 85
If you want your objects to be pushed back, then the easiest way is will involve modifying your update() function just a little bit.
Each time you move, record the current position as "self._oldposition" (or something similar) When you collide, you will need to set the current position to the old position (self._oldposition)
This will take care of most of your collision problems.
Upvotes: 0
Reputation: 29913
Try replacing
def Collide(player,self):
by
def collide(self, player):
if this is a method of some kind of Obstacle
class. Just guessing ... :)
Upvotes: 1