StackOverflow Questions for Tag: buffer-objects

mpen
mpen

Reputation: 283313

Can you use multiple targets with a single VBO?

Score: 6

Views: 5306

Answers: 1

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Ferenc
Ferenc

Reputation: 799

OpenGL ES 3.0: zero-copy CPU rendering to texture?

Score: 3

Views: 1133

Answers: 2

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testman
testman

Reputation: 258

Reading data from the GPU asynchronously with Pixel Buffer Objects

Score: 3

Views: 4095

Answers: 2

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Emcy
Emcy

Reputation: 47

How to bind multiple IBOs from one VBO in OpenGL

Score: 1

Views: 671

Answers: 1

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spraff
spraff

Reputation: 33435

Multiple UBOs without specifying binding point index explicitly

Score: 4

Views: 1305

Answers: 1

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user11494366
user11494366

Reputation:

OpenGL 4 - UV Coordinates for Triangle Strip Cube

Score: 0

Views: 1126

Answers: 1

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Roelin Heart
Roelin Heart

Reputation: 41

Opengl 3/4 : Can I bind the same buffer object to different targets

Score: 0

Views: 353

Answers: 1

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shangjiaxuan
shangjiaxuan

Reputation: 205

PBO streaming, exactly when does the sync happen?

Score: 1

Views: 678

Answers: 1

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Boris Vassilev
Boris Vassilev

Reputation: 101

Having trouble with SSBO in JOGL

Score: 0

Views: 211

Answers: 1

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spraff
spraff

Reputation: 33435

Dynamic-length arrays as Shader Storage Buffer Objects

Score: 4

Views: 9905

Answers: 1

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dudu
dudu

Reputation: 849

Read SSBO content returned by glMapBufferRange

Score: 0

Views: 559

Answers: 1

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spraff
spraff

Reputation: 33435

Nondeterministic SSBO has GL_BUFFER_DATA_SIZE too small after glBufferData

Score: 0

Views: 41

Answers: 0

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J22o
J22o

Reputation: 147

OpenCL Buffer Creation

Score: 2

Views: 2674

Answers: 2

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Fruff
Fruff

Reputation: 47

Element Buffer Object size for shared VAO

Score: 0

Views: 148

Answers: 0

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Adrian Nordin
Adrian Nordin

Reputation: 19

OpenGL, Doing skybox and want outside of cube to be backface-culled, noticed something strange

Score: 1

Views: 208

Answers: 0

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Yale Zhang
Yale Zhang

Reputation: 1578

when drawing to a window, are the previous contents usually discarded? and what's the best way of preserving them?

Score: 3

Views: 236

Answers: 0

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Dennis
Dennis

Reputation: 47

the offsets in one UBO used in multiple shaders

Score: 0

Views: 326

Answers: 1

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Sergey
Sergey

Reputation: 8248

When does glBufferSubData return?

Score: 2

Views: 338

Answers: 1

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Sri Harsha Chilakapati
Sri Harsha Chilakapati

Reputation: 11950

Should VBO be unbound before calling glDeleteBuffers?

Score: 5

Views: 4609

Answers: 2

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