StackOverflow Questions for Tag: direct3d11

Anaph
Anaph

Reputation: 31

Create DXGIFactory

Score: 0

Views: 336

Answers: 1

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rbaleksandar
rbaleksandar

Reputation: 9701

How to convert a cudaArray to a Torch tensor?

Score: 1

Views: 1026

Answers: 1

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rbaleksandar
rbaleksandar

Reputation: 9701

When updating a buffer bound to a Direct3D swapchain using CopyResource(), does the corresponding main render target view need to be set?

Score: 1

Views: 91

Answers: 1

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ritesh singh chauhan
ritesh singh chauhan

Reputation: 21

How to replicate the CAPTUREBLT behavior with Windows Graphics Capture API CreateForWindow(hWnd)

Score: 0

Views: 205

Answers: 0

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Elad Maimoni
Elad Maimoni

Reputation: 4595

how to do a blocking wait for a compute shader with Direct3D11?

Score: 5

Views: 3543

Answers: 2

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c00000fd
c00000fd

Reputation: 22307

RESOURCE_MANIPULATION ERROR #281 when calling ID3D11DeviceContext::CopySubresourceRegion to render video from a webcam

Score: 0

Views: 261

Answers: 1

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UnclePooh
UnclePooh

Reputation: 78

Shared DirectX texture2D between UWP and win32 app

Score: 0

Views: 227

Answers: 2

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Tom Huntington
Tom Huntington

Reputation: 3435

How do I tell when Direct2D work has finished on the gpu

Score: 0

Views: 113

Answers: 0

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EUrbanAutoTech
EUrbanAutoTech

Reputation: 11

Do D3D11/D2D1 Device&DeviceContexts need to be reloaded on D2DERR_RECREATE_TARGET?

Score: 1

Views: 143

Answers: 0

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Grimkin
Grimkin

Reputation: 177

High performance loss when using multiple SwapChains

Score: 1

Views: 183

Answers: 0

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kteem84
kteem84

Reputation: 61

D3D11 : Rendering onto NV12 texture

Score: 3

Views: 1623

Answers: 0

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testalino
testalino

Reputation: 5678

Direct3D 11 (Vortice) stutters in Windows.Forms Control (works fine in Form or WinUI)

Score: 1

Views: 273

Answers: 1

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Krish
Krish

Reputation: 386

How to render ID3D11Texture2D resource using DXGISwapChain BackBuffer

Score: 1

Views: 1303

Answers: 1

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NeNeNe1
NeNeNe1

Reputation: 1

How to render YUV data by using DirectX11

Score: 0

Views: 897

Answers: 1

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Soonts
Soonts

Reputation: 21956

How to select default graphics adapter?

Score: 0

Views: 289

Answers: 1

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Atryx10
Atryx10

Reputation: 23

Phong Tessellation doesn't curve object

Score: 0

Views: 106

Answers: 1

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Grey
Grey

Reputation: 23

How to create a Texture2D format YV12 (DXGI_FORMAT_420_OPAQUE)

Score: 0

Views: 308

Answers: 1

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Atryx10
Atryx10

Reputation: 23

Why aren't my Hull and Domain shaders compiling?

Score: 0

Views: 164

Answers: 1

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James
James

Reputation: 1

Convering a 32 bit data into 8 bit data for 3D textures

Score: 0

Views: 55

Answers: 0

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MindOfTony
MindOfTony

Reputation: 33

Is there a way to Render into a different array index of a depth map in direct 3d 11

Score: 0

Views: 280

Answers: 1

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