StackOverflow Questions for Tag: directcompute

ackh
ackh

Reputation: 2052

Is it necessary to explicitly wait until a compute shader is executed

Score: 2

Views: 99

Answers: 0

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GPUretarded
GPUretarded

Reputation: 61

D3D12 Use backbuffer surface as unordered access view (UAV)

Score: 6

Views: 2114

Answers: 1

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Stefan Jeschke
Stefan Jeschke

Reputation: 1

D3DCSX 11 Problems hooking up and running FFT function

Score: -1

Views: 124

Answers: 1

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fpiette
fpiette

Reputation: 12322

There can be at most 65535 Thread Groups in each dimension of a Dispatch call

Score: 0

Views: 1210

Answers: 1

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WillWorkForPizza
WillWorkForPizza

Reputation: 81

How to work with 8-bit char data in HLSL?

Score: 4

Views: 7369

Answers: 2

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Zarsr
Zarsr

Reputation: 51

Can I avoid exposing the kernel source code in Direct Compute?

Score: 1

Views: 142

Answers: 1

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ThraceShah
ThraceShah

Reputation: 1

How to get correct output of compute shader in dx11,I use SharpDx

Score: 0

Views: 64

Answers: 0

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Stefan Valianu
Stefan Valianu

Reputation: 1410

Where can I find some in-depth DirectX 11 tutorials?

Score: 17

Views: 21933

Answers: 5

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Tom Huntington
Tom Huntington

Reputation: 3435

Num Threads trade-off in non-parallelizable work

Score: 0

Views: 128

Answers: 1

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Tom Huntington
Tom Huntington

Reputation: 3435

Compute shader best-practice/modern-style examples

Score: 1

Views: 483

Answers: 1

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morteza khosravi
morteza khosravi

Reputation: 1619

Compile error when trying to access StructuredBuffer

Score: 1

Views: 511

Answers: 1

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Soonts
Soonts

Reputation: 21956

GPGPU threading strategy

Score: 1

Views: 72

Answers: 0

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Elad Maimoni
Elad Maimoni

Reputation: 4595

Is it possible to write to a non 4-bytes aligned address with HLSL compute shader?

Score: 2

Views: 1251

Answers: 1

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Tom Huntington
Tom Huntington

Reputation: 3435

Warp threads not SIMD synchronous

Score: 1

Views: 323

Answers: 1

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Ragekit
Ragekit

Reputation: 41

GPU frustum culling : why using scan?

Score: 2

Views: 715

Answers: 0

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fpiette
fpiette

Reputation: 12322

DirectCompute shader (HLSL) has strange array size

Score: 0

Views: 832

Answers: 1

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fpiette
fpiette

Reputation: 12322

DirectCompute D3DReflect GetConstantBufferByIndex always return null pointer

Score: 0

Views: 300

Answers: 0

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Valentin
Valentin

Reputation: 1741

DirectCompute optimal numthreads setup

Score: 6

Views: 4122

Answers: 2

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fpiette
fpiette

Reputation: 12322

Implementing a SpinLock in a HLSL DirectCompute shader

Score: 4

Views: 2665

Answers: 2

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fpiette
fpiette

Reputation: 12322

DirectCompute multithreading performance (threads and thread groups) for multidimensional array processing

Score: 0

Views: 319

Answers: 1

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