StackOverflow Questions for Tag: drawablegamecomponent

Stoort
Stoort

Reputation: 1

C# XNA Add a GameComponent from within a GameComponent

Score: 0

Views: 123

Answers: 1

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Ricks
Ricks

Reputation: 287

Can I draw model in another class?

Score: 0

Views: 237

Answers: 1

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Guye Incognito
Guye Incognito

Reputation: 2844

How to prevent drawing XNA component when it is off-screen?

Score: 5

Views: 1801

Answers: 1

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Jeremy Larter
Jeremy Larter

Reputation: 558

Can XNA DrawableGameComponents be drawn before SpriteBatch draw calls so that sprites are drawn on top of DrawableGameComponents?

Score: 1

Views: 2273

Answers: 1

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thsieh
thsieh

Reputation: 620

XNA WP7 Mango: DrawableGameComponent can be dynamically added to Microsoft.Xna.Framework.Game?

Score: 1

Views: 215

Answers: 1

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Keith Myers
Keith Myers

Reputation: 1369

XNA Components: should all game entities extend GameComponent or DrawableGameComponent?

Score: 3

Views: 676

Answers: 1

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AdiB
AdiB

Reputation: 195

Using multiple SpriteBatches in different levels of an XNA game causing components to remain Inivisible

Score: 0

Views: 800

Answers: 1

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ronon
ronon

Reputation: 31

XNA DrawableGameComponent mouse input problem

Score: 3

Views: 617

Answers: 1

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Dois
Dois

Reputation: 803

Drawing all DrawableGameComponents in a single batch

Score: 0

Views: 676

Answers: 1

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Syndog
Syndog

Reputation: 1677

XNA GameComponent Implementation Preferences...?

Score: 6

Views: 603

Answers: 1

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Andreas Grech
Andreas Grech

Reputation: 108000

XNA: Preventing a method from returning

Score: 1

Views: 796

Answers: 4

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