StackOverflow Questions for Tag: pbr

John Stoner
John Stoner

Reputation: 1

Is this normal or is my PBR shader incorrect?

Score: 0

Views: 26

Answers: 0

Read More
stav12212
stav12212

Reputation: 21

custom OpenGL engine PBR results not as expected

Score: 0

Views: 171

Answers: 1

Read More
Romain
Romain

Reputation: 107

Kernel code PMTU update with PBR rules on L4 ports

Score: -1

Views: 34

Answers: 1

Read More
ckf104
ckf104

Reputation: 75

PBRT4: added radiance per unit distance in volume scattering

Score: 0

Views: 19

Answers: 0

Read More
FYager
FYager

Reputation: 11

Helix Toolkit SharpDX not rendering PBR material displacement map

Score: 1

Views: 160

Answers: 0

Read More
Zydak
Zydak

Reputation: 11

Path tracer fireflies

Score: 1

Views: 134

Answers: 0

Read More
Reza Pourmokhtar
Reza Pourmokhtar

Reputation: 1

Can I use vray materials, lights, camera and other render setting in 3D MAX by exporting model with GLTF format to use in THREE.JS?

Score: 0

Views: 340

Answers: 1

Read More
Mukmin Arrijal
Mukmin Arrijal

Reputation: 11

Generating height map from a single image of shadows using python

Score: 0

Views: 753

Answers: 1

Read More
tigertang
tigertang

Reputation: 457

Why light color in PBR material can be larger than 1?

Score: 1

Views: 452

Answers: 1

Read More
matthewd
matthewd

Reputation: 23

Ray Tracing - Normal mapping illegal bounce

Score: 2

Views: 354

Answers: 1

Read More
Robert
Robert

Reputation: 525

Physically Based Shading, IBL, Half Vector, and NDotR vs NDotV

Score: 0

Views: 337

Answers: 1

Read More
Miso_Soup
Miso_Soup

Reputation: 11

I need help understanding the GGX normal distribution function

Score: 1

Views: 2624

Answers: 2

Read More
user258279
user258279

Reputation: 381

Physically Based Rendering shows discontinuity on closed surface

Score: 1

Views: 185

Answers: 2

Read More
WireWhiz
WireWhiz

Reputation: 43

Dark spot where light should be when attempting to code pbr shader

Score: 1

Views: 304

Answers: 1

Read More
DanN
DanN

Reputation: 41

SceneKit view renders as phong instead of physically based materials

Score: 4

Views: 1644

Answers: 1

Read More
ZAY
ZAY

Reputation: 5040

SCNParticleSystem partially hidden or occluded in wrong manner

Score: 0

Views: 280

Answers: 2

Read More
Kalpesh Prajapati
Kalpesh Prajapati

Reputation: 21

How to use PBR materials as image maps in Sceneform and ARCore?

Score: 1

Views: 1338

Answers: 2

Read More
T3-Tan
T3-Tan

Reputation: 65

How to deal with blow up of the GGX distribution term in PBR?

Score: 2

Views: 654

Answers: 1

Read More
user2331095
user2331095

Reputation: 6727

What is the issue about fr + fd in filament document?

Score: 1

Views: 30

Answers: 0

Read More

PBR lighting is broken with a ambiant light, not with a directionnal light

Score: 2

Views: 100

Answers: 0

Read More
PreviousPage 1Next