Reputation: 61
I'm getting back into Unity again. I used to use Unity 4 to create my level where I could literally shoot out real time lights out of my gun. I used Probuilder to create my scene as well and had loads of cars and patrolling guards. And it was smooth.
I tried to create my new game using Unity 5 and everything seems amazing. The light bounces looks fantastic. However I realized when I'm trying to bake my scene, made of 3 rooms and a hallway made with probuilder so far, it seems to take forever to bake and my baked lights doesn't seem to bake onto the Probuilder meshes. I have one realtime directional light, one mixed pointlight and a realtime spotlight.
I'm getting about 300 setpasses, about 120k verts from a small level and about 30-40 fps. Using Occlusion Culling.
I don't understand how Unity 5's lighting works now and its frustrating. All the realtime GI. Can I get some help here?
Upvotes: 5
Views: 856
Reputation: 46
If you want to use realtime GI (precomputed) all you need to do is use realtime/mixed lights and enable Realtime Global Ilumination on the Ligthing config.
Mixed lights will bake STATIC objects (make sure your probuilder models are set as static).
Check this link -> https://unity3d.com/es/learn/tutorials/topics/graphics/introduction-lighting-and-rendering?playlist=17102
Upvotes: 0