kyuubi
kyuubi

Reputation: 11

Unity 5 - Lightmapping looks very different than realtime

This is probably a noob question, but I am playing with lightmaps in unity and I am finding that with baked lights and the same lighting settings (intensity etc) the scene looks much darker.

This means that for me to test how it will actually look realtime is not a good indicator and baking every time I change a color or increase light intensity would be an extremely time consuming process.

Is this normal? Is there a good workflow for this that someone can share?

I also have the issue of character which needs to have realtime lights. If I increase the light intensity to compensate for the above, the character appears very bright (as it's using realtime).

Hope this makes sense and somebody can help me out!

Cheers,

Upvotes: 1

Views: 2269

Answers (1)

joreldraw
joreldraw

Reputation: 1736

You need to think that Lightmapping is a pre setup of the scene in the same way you make any prefab or character with their textures and uvmap, the only difference is that you have prerender in the texture the light and shadows to skip realtime light and shadow calculations.

In addition, you can add some realtime lightning effect without modify your lightmapping and some GI to got your desire illumination in all scene including your characters.

Upvotes: 1

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