Reputation: 21
So, I've been working on my android Unity project and ran into a problem with lightmapping. After baking lightmap, instead of getting nice and smooth light I've got this weird noisy texture over walls and floor. I tried to change lighting settings (increase/decrease resolution, toggle different parametrs, etc.) - the problem is still here. Tried to switch platform to PC - no result, it's the same. Now i ran out of any ideas. Is there any ways to fix it? Using Unity 2018.3 image Light parametrs: image image
Upvotes: 2
Views: 1878
Reputation: 26
In baking settings you need to choose in "Filtering" option "Auto" or "Advanced" if you want, but "Auto" should be good.
Upvotes: 0
Reputation: 3192
If using the "progressive" lightmapper, increasing sample count usually proportionally decreases the noisiness of it;
If using Englihten, you can try the "denoising" option (see doc).
Adding a screenshot of your lightmapper settings to the question could also be a good idea.
Upvotes: 1