Dinner
Dinner

Reputation: 21

How to fix weird lightmapping in Unity?

So, I've been working on my android Unity project and ran into a problem with lightmapping. After baking lightmap, instead of getting nice and smooth light I've got this weird noisy texture over walls and floor. I tried to change lighting settings (increase/decrease resolution, toggle different parametrs, etc.) - the problem is still here. Tried to switch platform to PC - no result, it's the same. Now i ran out of any ideas. Is there any ways to fix it? Using Unity 2018.3 image Light parametrs: image image

Upvotes: 2

Views: 1878

Answers (2)

Aviuss
Aviuss

Reputation: 26

In baking settings you need to choose in "Filtering" option "Auto" or "Advanced" if you want, but "Auto" should be good.

Upvotes: 0

YellowAfterlife
YellowAfterlife

Reputation: 3192

If using the "progressive" lightmapper, increasing sample count usually proportionally decreases the noisiness of it;

If using Englihten, you can try the "denoising" option (see doc).

Adding a screenshot of your lightmapper settings to the question could also be a good idea.

Upvotes: 1

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