Reputation: 1030
I wrote a quick and dirty test to check the performance of Go vs C# in the area of concurrent lookup access and was surprised by the results.
It's a very trivial example and I'm no Go expert but the test is simply to perform 1,000,000 lock/check/add/unlock operations on a map, it's only single-threaded because I'm checking just these functions:
package main
import (
"fmt"
"sync"
"time"
)
var mu sync.Mutex
func main() {
cache := make(map[int]int, 1000000)
start := time.Now()
for i := 0; i < 1000000; i++ {
mu.Lock()
if _, ok := cache[i]; ok == false {
cache[i] = i
}
mu.Unlock()
}
end := time.Since(start)
fmt.Println(end)
var sum int64
for _, v := range cache {
sum += int64(v)
}
fmt.Println(sum)
}
And the same thing in C# (via LINQPad):
void Main()
{
var cache = new Dictionary<int, int>(1000000);
var sw = Stopwatch.StartNew();
for (var i = 0; i < 1000000; i++)
{
lock (cache)
{
int d;
if (cache.TryGetValue(i, out d) == false)
{
cache.Add(i, i);
}
}
}
$"{sw.ElapsedMilliseconds:N0}ms".Dump();
var sum = 0L;
foreach (var kvp in cache)
{
sum += kvp.Value;
}
sum.Dump();
}
I sum the elements of both collections to ensure they match up (499,999,500,000) and print the time taken. Here are the results:
I've checked that it's not possible to initialise the size of a map, just the capacity, so I'm wondering if there's anything I could do to improve the performance of the Go map?
It takes Go 32ms to perform 1,000,000 lock/unlock operations without the map access.
Upvotes: 4
Views: 5755
Reputation: 11
I found if I shink 1000000 to 100000, golang speed would change from 151.0087ms to 10.0005ms (15.1 multiply), while csharp version change from 65ms to 9ms (7.22 multiply) , so it means golang's hashmap has difficulty to handle large map ?
I wrote a simple go benchmark program like this
func BenchmarkIntMapGet100(b *testing.B) {
count := 100
setupIntMap(b, count)
b.ResetTimer()
for i:=0; i<b.N; i++{
_, _ = intMap[i%count]
}
}
and I got the result
BenchmarkIntMapGet10-4 100000000 15.6 ns/op
BenchmarkIntMapGet100-4 100000000 17.1 ns/op
BenchmarkIntMapGet1000-4 50000000 25.7 ns/op
BenchmarkIntMapGet10000-4 50000000 32.3 ns/op
BenchmarkIntMapGet100000-4 30000000 39.2 ns/op
BenchmarkIntMapGet1000000-4 20000000 67.2 ns/op
BenchmarkIntMapGet10000000-4 20000000 82.3 ns/op
Upvotes: 1
Reputation: 41
There may be one thing that is overlooked and converts the whole exercise into apples and oranges: synchronization. On Go side you use Mutex which goes down to the kernel on every access. On C# side you use lock(){} that uses a combination of SpinLock and only falls back to kernel calls when needed. Since your tests are performed in a single thread anyways, C# never even goes to kernel.
Use of Mutex is discouraged in Go and channels should be used for synchronization instead.
Couple of suggestions: 1. Remove synchronization if you want to benchmark map/dictionary by themselves. 2. Write your tests using correct constructs and paradigms if you like to benchmark concurrent performance.
Cheers!
Upvotes: 4
Reputation: 29710
I compiled your C# example using Mono, and ran it on OS X, just to neutralize any "magic" Microsoft might have added to its Windows implementation of Dictionary.
It appears that C# is indeed faster than Go for this particular test, unless there is some Go performance trick we are overlooking:
dict.cs
using System;
using System.Collections.Generic;
using System.Diagnostics;
public class DictionaryTest
{
public static void Main()
{
var cache = new Dictionary<int, int>(1000000);
var sw = Stopwatch.StartNew();
for (var i = 0; i < 1000000; i++)
{
lock (cache)
{
int d;
if (cache.TryGetValue(i, out d) == false)
{
cache.Add(i, i);
}
}
}
sw.Stop();
Console.WriteLine(string.Format("{0}ms", sw.ElapsedMilliseconds));
var sum = 0L;
foreach (var kvp in cache)
{
sum += kvp.Value;
}
Console.WriteLine("Sum: " + sum);
}
}
If you have the Mono SDK installed, you can compile the above with mcs dict.cs
and execute with mono dict.exe
.
I ran it several times, and it takes an average of 47ms compared to my average 149ms for the Go version.
Upvotes: 1
Reputation: 42413
[S]o I'm wondering if there's anything I could do to improve the performance of the Go map?
No there is not. Go has basically no performance knobs.
(Note that Go's map
type is a very general and robust hash map which uses strong cryptographic hashing (if possible) to prevent attacks and forces random key/iteration order. It is "totally general purpose" and not just "a fast dictionary".)
Just to be totally correct: There is the environmental variable GOGC
to "tune" GC.
Upvotes: 6