Reputation: 179
I need to save the file when method OnDestroy
is called and load same file when method OnCreate
is called. At this time I can read json
file easily from Assets (this works fine)
StreamReader reader = new StreamReader(Assets.Open("reiksmes.json"));
string JSONstring = reader.ReadToEnd();
Daiktai myList = JsonConvert.DeserializeObject<Daiktai>(JSONstring);
items.Add(myList);
, but I have some problems when I try to save(write) Daiktai
class data to the same file I opened above. I tried:
string data = JsonConvert.SerializeObject(items);
File.WriteAllText("Assets\\reiksmes.json", data);
with this try I get error
System.UnauthorizedAccessException: Access to the path "/Assets eiksmes.json" is denied.
also tried:
string data = JsonConvert.SerializeObject(items);
StreamWriter writer = new StreamWriter(Assets.Open("reiksmes.json"));
writer.WriteLine(data);
and with this try I get error
System.ArgumentException: Stream was not writable.
Summary:
I think I chose bad directory(Assets
), I need to save and load data (json
format). So where do I need to save them and how(give example)?
Upvotes: 1
Views: 6427
Reputation: 2042
You can't save anything to assets. You can just read from it. You have to save the file to a different folder.
var fileName = "reiksmes.json";
string documentsPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); // Documents folder
var path = Path.Combine(documentsPath, fileName);
Console.WriteLine(path);
if (!File.Exists(path))
{
var s = AssetManager.Open(fileName);
// create a write stream
FileStream writeStream = new FileStream(path, FileMode.OpenOrCreate, FileAccess.Write);
// write to the stream
ReadWriteStream(s, writeStream);
}
Upvotes: 1