Reputation: 11
I have an animation that works fine on blender but whenever i import it into Unity there is a weird snapping when the animation loops.
This is how it looks on Blender: BlenderAnim
This is how it looks on unity:UniyAnim
I have tried remaking the animation, opening it on a different unity project, even remaking the entire model. nothing seems to work. other animations on different models seem to work fine. I am exporting it as an fbx file.
Upvotes: 0
Views: 224
Reputation: 321
It looks like the clip is cut from the end. Try adjusting the frames included in clip right in clip properties
Also enabling "loop pose" may help
Upvotes: 0