StackOverflow Questions for Tag: a-star

DreTheLearner
DreTheLearner

Reputation: 1

Implementing the A* algorithm for Berkeley PacMan

Score: 0

Views: 45

Answers: 0

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RoarG
RoarG

Reputation: 823

When is a heuristic admissible but not consistent?

Score: 50

Views: 75144

Answers: 5

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Tao
Tao

Reputation: 11

Why does my A* algorithm expand nodes differently when using heapq vs. a set for the open set?

Score: 0

Views: 66

Answers: 2

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Rob
Rob

Reputation: 61

Can Unity NavMesh be used to implement an A* algorithm?

Score: 6

Views: 2299

Answers: 3

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Lucinda Rigetti
Lucinda Rigetti

Reputation: 596

Adding bot turn costs to A* search in pathfinding within a grid

Score: 6

Views: 56

Answers: 1

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AstonKey
AstonKey

Reputation: 71

Connect nodes to neighbours via line of sight (straightline)

Score: 4

Views: 179

Answers: 1

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(GODOT 4.3) how to make enemy move to random tile using astargrid2d?

Score: 0

Views: 117

Answers: 0

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jeffgroves
jeffgroves

Reputation: 9

More info on (undirected) virtual graphs (vertices and edges)

Score: 0

Views: 120

Answers: 2

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Marine Régis
Marine Régis

Reputation: 531

How to speed up A* algorithm at large spatial scales?

Score: 6

Views: 13447

Answers: 5

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slayze
slayze

Reputation: 21

Consistency and admissibility of heuristics for Rush Hour

Score: 0

Views: 97

Answers: 0

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J1es
J1es

Reputation: 23

Having an issue implementing A* pathfinding

Score: 2

Views: 91

Answers: 2

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Ben
Ben

Reputation: 39

A star algorithm optimal path criteria

Score: 1

Views: 1814

Answers: 3

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Hee
Hee

Reputation: 9

how to find a path from source to target with necessary points constraint by A star algorithm

Score: 0

Views: 115

Answers: 1

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Bruce
Bruce

Reputation: 51

2-D Multi-Robots Avoiding Obstacles to Goal

Score: 2

Views: 372

Answers: 1

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Uzair Khan
Uzair Khan

Reputation: 1

Join State A* findPath

Score: 0

Views: 69

Answers: 0

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Yassir Laghmouchi
Yassir Laghmouchi

Reputation: 1

FInding a path based on more parameters than just time

Score: 0

Views: 38

Answers: 0

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Phc D
Phc D

Reputation: 1

Unity 2d A* Pathfinding cant get negative x velocity

Score: 0

Views: 24

Answers: 0

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Slimey
Slimey

Reputation: 25

Enemy Pathfinding with A* (AStar) & Unity

Score: 0

Views: 2339

Answers: 2

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user25197772
user25197772

Reputation: 1

Ensure basic A star pathfinding is creating a linked path in C#

Score: 0

Views: 44

Answers: 0

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Zombie
Zombie

Reputation: 501

Is A* the best pathfinding algorithm?

Score: 40

Views: 45204

Answers: 3

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