StackOverflow Questions for Tag: depth-testing

j00hi
j00hi

Reputation: 5941

Why is writing to gl_FragDepth fast when using constant values, but slow when using varying values?

Score: 3

Views: 85

Answers: 1

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Luke Xu
Luke Xu

Reputation: 2440

Why does the default Metal VisionOS implementation of the Renderer use 0.0 as the default depth buffer and greater as the depthCompareFunction?

Score: 0

Views: 21

Answers: 0

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tmlen
tmlen

Reputation: 9090

OpenGL depth test with unclamped range

Score: 5

Views: 139

Answers: 1

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Pablo Muñoz
Pablo Muñoz

Reputation: 1

DepthLab objects to place

Score: 0

Views: 25

Answers: 0

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wcochran
wcochran

Reputation: 10896

How disable depth test for RealityKit / Vision OS?

Score: 0

Views: 157

Answers: 0

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Alex V.
Alex V.

Reputation: 46

Vulkan Z pre-pass and MSAA

Score: 1

Views: 618

Answers: 1

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sgfw
sgfw

Reputation: 312

Does Vulkan require a depth buffer attachment to perform a depth bounds test?

Score: 0

Views: 392

Answers: 1

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GamingX
GamingX

Reputation: 13

How can i get depth testing to work in OpenGL using Python and Pygame?

Score: 1

Views: 114

Answers: 1

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alexpanter
alexpanter

Reputation: 1608

Vulkan depth testing not working with dynamic rendering and deferred

Score: 1

Views: 517

Answers: 1

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Shout
Shout

Reputation: 683

Does a reversed depth buffer in OpenGL require vertex shader changes?

Score: 0

Views: 176

Answers: 1

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B3D4ev_guy
B3D4ev_guy

Reputation: 11

Disabling Depth Test Gives Weird Artifacts For Complex Meshes

Score: 1

Views: 216

Answers: 0

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user3755394
user3755394

Reputation: 61

OpenGl alpha test - How to replace AlphaFunc deprecated?

Score: 6

Views: 9767

Answers: 1

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potter john
potter john

Reputation: 37

I have a strange problem when trying to blend two overlapping surfaces (same depth)

Score: -2

Views: 136

Answers: 1

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matthias_buehlmann
matthias_buehlmann

Reputation: 5081

Fragment discard and early fragment tests in practice

Score: 3

Views: 1648

Answers: 1

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user44840
user44840

Reputation: 1

How to convert 2d(x,y) cooridinates into 3d(x,y,z) coordinates using python and point cloud?

Score: 0

Views: 1323

Answers: 1

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horxCoder
horxCoder

Reputation: 175

openGL - converting a non-linear depth buffer to a linear depth buffer

Score: 0

Views: 1986

Answers: 1

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Kiord
Kiord

Reputation: 79

Depth-fighting solution using custom depth testing

Score: 1

Views: 335

Answers: 1

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user2649681
user2649681

Reputation: 848

OpenGL depth test against cleared depth not as I expected (moderngl)

Score: 1

Views: 204

Answers: 1

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Gregor Sattel
Gregor Sattel

Reputation: 400

Directx how to account for alpha blending in depth test

Score: 1

Views: 483

Answers: 1

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leone ruggiero
leone ruggiero

Reputation: 251

Direct3D11 depth test LESS_EQUAL not working as expected

Score: 4

Views: 210

Answers: 0

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