StackOverflow Questions for Tag: depth-buffer

Dev ZIWON
Dev ZIWON

Reputation: 11

Depth stencil does not work properly during DirectX12 renderer implementation

Score: 1

Views: 35

Answers: 0

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Andrew
Andrew

Reputation: 14526

Inconsistent behaviour in WebGL depth testing using EQUAL

Score: 0

Views: 18

Answers: 1

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Pershing
Pershing

Reputation: 428

What’s the difference between linear depth, perspective depth, and orthographic depth?

Score: 0

Views: 220

Answers: 1

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SZYoo
SZYoo

Reputation: 437

What is fragment slope?

Score: 3

Views: 76

Answers: 1

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zeboidlund
zeboidlund

Reputation: 10147

Why are some of my cube faces not rendering the way I'd like them to?

Score: 2

Views: 257

Answers: 2

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Komal Shashank
Komal Shashank

Reputation: 25

How would I store the depth information for multiple color targets if my OpenGL FBO allows multiple color attachments but only one depth attachment?

Score: 2

Views: 61

Answers: 1

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Haydn V. Harach
Haydn V. Harach

Reputation: 1275

Logarithmic Depth Buffer OpenGL

Score: 8

Views: 9614

Answers: 3

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j00hi
j00hi

Reputation: 5941

Why is writing to gl_FragDepth fast when using constant values, but slow when using varying values?

Score: 3

Views: 85

Answers: 1

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Celeste Soueid
Celeste Soueid

Reputation: 318

Framebuffer not completing on GL_DEPTH_ATTACHMENT render to texture

Score: 1

Views: 885

Answers: 1

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Luke Xu
Luke Xu

Reputation: 2440

Why does the default Metal VisionOS implementation of the Renderer use 0.0 as the default depth buffer and greater as the depthCompareFunction?

Score: 0

Views: 21

Answers: 0

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Wusiki Jeronii
Wusiki Jeronii

Reputation: 171

How to store origin depth values in depth attachment?

Score: 0

Views: 80

Answers: 1

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Jordon Moss
Jordon Moss

Reputation: 31

OpenGL: How do you use the stencil buffer to discard fragments closer than polygons drawn to stencil buffer?

Score: -1

Views: 92

Answers: 1

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Tim Autin
Tim Autin

Reputation: 6165

WebGL screen to world coordinate

Score: 0

Views: 123

Answers: 1

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vistaxp
vistaxp

Reputation: 1

Why does my OpenGL Win32 app depth is limited and how to increase it?

Score: 0

Views: 83

Answers: 1

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MaybeAFish
MaybeAFish

Reputation: 23

Monogame My 3D objects overlap instead of drawing based on position relative to the camera

Score: 1

Views: 142

Answers: 2

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sgfw
sgfw

Reputation: 312

Does Vulkan require a depth buffer attachment to perform a depth bounds test?

Score: 0

Views: 391

Answers: 1

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alexpanter
alexpanter

Reputation: 1608

Vulkan depth testing not working with dynamic rendering and deferred

Score: 1

Views: 516

Answers: 1

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abx_pradB
abx_pradB

Reputation: 1

DirectX 3d 11 after using the Depth Stencil view in OMSetRenderTarget nothing is rendering at alllll

Score: 0

Views: 100

Answers: 1

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Robin Rodricks
Robin Rodricks

Reputation: 114066

How do I Z-sort triangles for a 3D engine?

Score: 11

Views: 6589

Answers: 3

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Isaac Dexter
Isaac Dexter

Reputation: 23

Access violation when calling ClearDepthStencilView in DX12

Score: 1

Views: 159

Answers: 0

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