Reputation: 1929
I have this module. The question is gameArray[0][x][y-1]
doesn't work. What is the correct way to perform this kind of operation? Basically it is similar to C++ syntax but can not get it to work.
module write_init_copy(
input clk,
input gameArray [1:0][63:0][127:0], writecell, processedcell,
input [5:0] x,
input [6:0] y,
input initialize, copyover,
output reg done_initialize, done_copy, done_writecell);
always@(posedge clk)
begin
if(writecell == 1)
begin
gameArray[1][x][y] <= processedcell;
done_writecell <= 1;
end
else if(initialize == 1)
begin
end
end
endmodule
Upvotes: 0
Views: 169
Reputation: 1487
gameArray is declared as an input so you can't assign to it. If you want you want to modify it declare a separate 'in' and 'out' version where out <= f(in); i.e.
gameArray_out <= gameArray_in;
gameArray_out[1][x][y] <= procesedcell;
Upvotes: 2